Thursday, August 12, 2010

Random Association


Random Association

-Is an idea generation method which allows students to systematically generate new ideas through a fixed formula. The whole premise of Random Association is to use a Random Word to provoke a reaction from the brain.


-For me, the method is a very powerful lateral of thinking technique that is so simple and easy to use. By this method, we could generate an idea with just a split second as this can trigger the brain capability to think creative. This is the method that actually provokes our brain to think further in the related topics.


Wednesday, August 11, 2010

The Public Figure

Creating image of a public figure-25th of June

For this task, I would like to choose 'Hideo Kojima' as my 'public figure'.


Biography

Born in Tokyo Japan in 1963, Kojima moved to western Japan at the age of three. Kojima has said that early on in his life he often had to deal with death.

When he was little the Kojima family moved to a small city called Shiraski. Just as quickly, his family soon moved to Kawanishi, Hyōgo in the Kansai region.Kojima has noted that growing up he was a latchkey kid, often having to watch television and look after himself when he came home from school. Staying at home by himself in isolation still affects him to this day stating, "[whenever] I travel and stay at a hotel I put the TV on as soon as I enter the room, just to deal with the feeling of loneliness."

Initially wanting to be an artist or illustrator, he was often discouraged by societal norms of Japan which favored finding safe and well paying jobs. He was also discouraged because his uncle was also an artist but suffered from financial difficulties.

He eventually started writing short stories and began to send them to Japanese magazines but was never able to get anything published. He cites that his stories were often 400 pages long while most magazines wanted their short stories to be around 100 pages. Eventually he shifted his focus to making films with his friend who had an 8mm camera.

Hideo Kojima is someone I'm sure most of you are familiar with. You've heard his name thrown around whenever people bring up the industries most influential or important game creators, and rightfully so. Kojima is currently Executive Corporate Officer Director of Kojima Productions, and formerly the Vice President of Konami Computer Entertainment Japan. He's credited with creating the highly-successful Metal Gear series, along with Snatcher and Policenauts.

His first released game was Metal Gear for the MSX2 in 1987. Before that, however, he had worked on a game called Penguin Adventure as assistant director and then Lost Warld in 1986. The former was never released after being rejected by Konami. Kojima has often criticized Metal Gear for the MSX2 due to the changes Konami made prior to release. In 1988 he then made Snatcher, a graphic adventure game heavily influenced by Blade Runner for both the NEC PC-8801 and MSX2.

It wasn't until the 1990s however that Kojima found fame. In 1990 he worked on a RPG spinoff of Snatcher called SD Snatcher, and then Metal Gear 2: Solid Snake, both for the MSX2. In 1992 he remade Snatcher for the TurboGrafx-16 that included voice acting, then in 1994 released Policenauts, a film noir adventure game set in a space colony for the PC. In 1998 Metal Gear Solid for the PlayStation was released, and the world then knew who Hideo Kojima was. He became an international celebrity due to Metal Gear Solid's 3D graphics, voice acting and well-designed gameplay.

The subsequent sequels to Metal Gear Solid (8 so far) have only solidified Kojimas presence in the gaming industry, and in 2008 he received a lifetime achievement award at the MTV Game Awards in Germany. During his speech he stated "I have to say, even though I received this award, let me state that I will not retire. I will continue to create games as long as I live."

The announcement of Metal Gear Solid: Rising during this year's E3 pretty much confirms this. While he's stepped down from being the lead director of the MGS series, he will undoubtedly still have input on any future entries.

-from the 'Brave New Gamer top 10 game industries celebrities'

WORKS

Metal Gear series

Year Game System Credited as Other
Director Producer Writer Game Designer
1987 Metal Gear MSX2 Yes
Yes Yes 2004: Mobile Phones, 2005: PlayStation 2, 2006: i-revo
1990 Metal Gear 2: Solid Snake MSX2 Yes
Yes
2004: Mobile Phones, 2005: PlayStation 2
1998 Metal Gear Solid PSX Yes Yes Yes

1999 Metal Gear Solid: Integral PSX Yes Yes Yes
Microsoft Windows
2000 Metal Gear: Ghost Babel GBC
Yes

Supervising Director
2001 Metal Gear Solid 2: Sons of Liberty PS2 Yes Yes Yes

2002 The Document of Metal Gear Solid 2 PS2 Yes Yes


2002 Metal Gear Solid 2: Substance PS2 Yes Yes Yes
Microsoft Windows, Xbox
2004 Metal Gear Solid: The Twin Snakes NGC
Yes Yes
Original Director
2004 Metal Gear Solid 3: Snake Eater PS2 Yes Yes Yes

2004 Metal Gear Acid PSP
Yes


2005 Metal Gear Acid 2 PSP
Yes


2005 Metal Gear Solid 3: Subsistence PS2 Yes Yes Yes

2006 Metal Gear Solid: Digital Graphic Novel PSP Yes Yes


2006 Metal Gear Solid: Portable Ops PSP
Yes Yes
Original Concept
2007 Metal Gear Solid: Portable Ops Plus PSP
Yes Yes
Original Concept
2007 Metal Gear Solid 2: Bande Desinee DVD Yes Yes


2008 Metal Gear Solid Mobile MP
Yes


2008 Metal Gear Acid Mobile MP
Yes


2008 Metal Gear Solid 4: Guns of the Patriots / Metal Gear Online PS3 Yes Yes Yes

2008 Metal Gear Online: Gene Expansion PS3
Yes


2008 Metal Gear Online: Meme Expansion PS3
Yes


2009 Metal Gear Online: Scene Expansion PS3
Yes


2009 Metal Gear Solid Touch iPhone
Yes

iPod Touch, iPad
2010 Metal Gear Arcade PS3
Yes

Amusement arcade
2010 Metal Gear Solid: Peace Walker PSP Yes Yes Yes Yes PSP Go
TBA Metal Gear Solid: Snake Eater 3D 3DS Yes Yes


TBA Metal Gear Solid: Rising PS3
Yes

Microsoft Windows, Xbox 360

Snatcher series

Tokimeki Memorial Drama series

  • Tokimeki Memorial Drama Series Vol. 1: Nijiiro no Seishun (1997: PlayStation, Sega Saturn) – Planner/Producer/Drama Director
  • Tokimeki Memorial Drama Series Vol. 2: Irodori no Love Song (1998: PlayStation, Sega Saturn) – Planner/Producer
  • Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta (1999: PlayStation, Sega Saturn) – Executive Director

Zone of the Enders series

Boktai series

Castlevania series

Other games

  • Penguin Adventure (1986: MSX) – Assistant Director
  • Lost World (1986: MSX, cancelled) – Writer/Director
  • Policenauts (1994: PC98, 1995: 3DO, 1996: Playstation, 1996: Saturn) – Writer/Director
  • Stock Trading Trainer : Kabutore (2006: Nintendo DS) – Producer
  • Kabushiki Baibai Trainer Kabutore! Next (2007: Nintendo DS) – Producer
  • Super Smash Bros. Brawl (2008: Wii) – Designer of Shadow Moses Island stage.
  • Twelve Tender Killers (2008: Mobile Phones) – Producer
  • Gaitame Baibai Trainer: Kabutore FX (2009: Nintendo DS)

Movies

Voice acting roles

  • Policenauts (1994) – AP Officer No. 2
  • Metal Gear Solid: Integral (1999) – Genola
  • Metal Gear Solid 4: Guns of the Patriots (2008) – Voice of God
The reason...

".....The reason that I choose Hideo Kojima as my public figure is because he is so talented in doing what he does. The creativity of his thinking is obvious from what we sees in his works. Not just designing the game, but the story lines also. I am anxious to wait for his next work of arts..."

Random Association 2

Hello there~

On the 5th of August, we were doing some exercise about searching for a kitten's scary parts of its body. We were all like "Whatt??".... *With the expression that nobody have ever seen before* But what the lecturer said was logic enough. There is actually a scary things that the lovely kittens have... We all do... That is the important role to keep us from harm etc...
Kittens...

They are cute alright...
Now, the scary parts that I have encounter on the kittens is its teeth... It's teeth are sharp which can cause some pain.... So, with that, I have illustrated the scary part of the kitten:


There's a picture of the scary part of the kitten... The teeth are as its main point. Well, I guess I am twisted enough to do this though...

Juxtaposition 2 (matching words)

Greetings~

On the 30th of July
, our lecturer gave us an exercises in class. That is to apply what we have learnt in this subject. We were given 20 words to match each other and do some activities according to the exercise given by the lecturer.

Exercise 1:

Give out three pairs of numbers
-I answered 17, 32, 70
The words I get is Flower+tree, Ice+ rock, Dog+ head

Exercise 2:
Make a sentence out of the words
1- The flowers are blooming freely on that tree2- The ice is covering that rock
3- That dog has three head

Exercise 3:


Draw a picture to describe the sentences
Sentence 1:
Sentence 2:Sentence 3:
This activity is for us to be more creative
-END-

Tuesday, August 10, 2010

Juxtaposition 2

On this week, our lecturers are asked to do some exercise on how to relate a picture with words.... We have to use subjects given and construct a poem...

Love is like a chilli,
spicing up my life,
to a better living.


Life is like a fire,
with the wind it flows,
dancing through the silence,
faded without a word.

Pain is like an ice cream,
the coldness penetrates your bones,
but like an ice,
the pain are only for a meanwhile


Beauty is like the mortar and pestle,
from the outside,
it is harsh and dull,
from the inside,
it is the real beauty


Happiness is like time,
a never ending cycles,
that waits someone to find it permanently

Juxtaposition

Class Reflection

Juxtaposition is an act of placing things side-by-side. In art this usually is done with the intention of bringing out a specific quality or creating an effect, particularly when two contrasting or opposing elements are used. The viewer's attention is drawn to the similarities or differences between the elements.

-Juxtaposition techniques also are used to further develop the storyline or characters - it is applied variously to opposing emotions, abstract concepts, character traits/values, or images

Associated Mind Mapping

Associated mind mapping is a way to organized the ideas that we have.

Our lecturer conducted an exercise about a creative mind map. Which we have to innovate mortar and pastel into a new item. Like me, I have created four things from the mortar and pastel. The numbers are followed accordingly:

1) The mortar can be used to cover our body as an armor. While the pestle can be used as a tool to hit people.... or animals...

2) The pestle can be used to become a bullet for a gun...

3) The mortar can be a hat or as a style for our hair.

4) Mortar and pestle can make a game. One person holds the mortar. Another person holds the pestle. Then, the person that holds the pestle, must throw it to the person who holds the mortar. If the mortar holder catch it, the mortar player wins and vice versa.